Fab is Epic Games’ next-generation real-time 3D and digital content marketplace. Unifying the Unreal Engine Marketplace, Sketchfab store, Quixel Megascans, and ArtStation Marketplace into a single unified ecosystem, Fab offers an 88% revenue share for artists and native Nanite/Lumen integration for game developers and virtual production studios.
⚡ Platform At a Glance
The Consolidation of the Real-Time 3D Universe
Launched by Epic Games, Fab represents the most significant shift in digital asset distribution in over a decade. By consolidating the Unreal Engine Marketplace, Sketchfab, Quixel Megascans, and ArtStation Marketplace into a unified hub, Fab provides artists with a single storefront to discover, buy, and sell real-time digital assets across all major engines.
Whether you are building games in Unreal Engine 5, Unity, or Godot, or modeling in Blender, Maya, or 3ds Max, Fab serves as the unified marketplace for photorealistic environments, stylized characters, audio, VFX, and plugins.
88% Artist Revenue Share
While traditional 3D marketplaces have historically kept between 30% and 60% of artist sales, Epic Games applied its artist-first philosophy to Fab by establishing an 88% revenue share for all artists. This flat 88/12 split has attracted technical artists, environment sculptors, and shader programmers to publish their content on Fab.
Quixel Megascans & Nanite-Ready Optimization
Fab houses the world’s most extensive library of Quixel Megascans photogrammetry assets, featuring millions of scanned rocks, vegetation, surfaces, and architectural modular kits. In Unreal Engine 5, these assets utilize Nanite virtualized geometry for micro-polygon fidelity without manual LOD baking, illuminated in real-time by Lumen dynamic global illumination.
Supported Formats & Software Compatibility
| Format | Target Software / Engine | Best Application |
|---|---|---|
| Unreal Engine Asset (.uasset) | Unreal Engine 5.x | Native 1-click engine import with Nanite and Lumen shaders |
| .FBX / .OBJ | Blender, Unity, Maya, Godot | Clean skeletal rigs and multi-channel PBR texture maps |
| .GLTF / .GLB | WebGL, WebGPU, Three.js | Compact real-time web transmission |
| CC0 Megascans Textures | All DCC & Rendering Engines | 8K PBR Albedo, Normal, Roughness, Displacement maps |
⚖️ Licensing, Copyright & Legal Protection
Fab offers two clear license tiers: Standard License (royalty-free commercial use in interactive games, films, and media) and Creative Commons for open-access assets. Full rights for commercial video game distribution are included.
💰 Pricing & Artist Royalty Structure
Artists retain 88% of all gross sales revenue. Pricing ranges from free community asset packs to $20-$100+ for modular AAA environment kits and complex gameplay systems.
Pros & Cons Summary
✅ Strengths
- 88% revenue share empowers 3D artists.
- Unified marketplace combining Quixel Megascans, Sketchfab, and Unreal Marketplace.
- Seamless 1-click import into Unreal Engine 5 with Nanite and Lumen optimization.
- Multi-engine support for Unity, Blender, Godot, and Maya workflows.
⚠️ Considerations
- Relatively new unified interface continues to roll out features like enhanced community reviews.
- Primarily focused on real-time game assets rather than precision industrial CAD/CAM.
- Requires modern hardware to take full advantage of high-density Nanite meshes.
Frequently Asked Questions
Can I use Fab assets in Unity or Godot, or only in Unreal Engine?
Yes! You can use Fab assets in Unity, Godot, Blender, or any other engine. Fab provides standard FBX, OBJ, and glTF formats alongside native Unreal Engine assets.
What happened to Quixel Megascans on Fab?
Quixel Megascans has been integrated directly into Fab, providing photorealistic scanned environments and materials with direct engine import.
How does Fab’s 88% revenue share compare to other 3D marketplaces?
Fab’s 88% split is the highest among major 3D marketplaces, compared to 40-70% on legacy platforms like TurboSquid and 70-80% on CGTrader.
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