| Developer: | Taito / Graftgold |
| Publisher: | Ocean Software |
| Release Year: | 1990 |
| Target Chipset: | OCS / ECS / AGA (Amiga 500 / 1200) |
| Disk Format: | rainbowislands.adf (880 KB) |
| Audio: | Paula 4-Channel 8-Bit DMA PCM |
| License: | Commercial Classic |
Verified 880 KB ADF disk image packed in clean ZIP archive. Ready for WinUAE, FS-UAE, MiSTer & Gotek.
⬇ Download Amiga Floppy Archive (880 KB)Released in 1990 by Ocean Software and developed by Taito / Graftgold, Rainbow Islands: The Story of Bubble Bobble 2 represents a standout title in the Commodore Amiga's legendary 16-bit software library. Designed to take full advantage of Jay Miner's groundbreaking custom chipset—combining the Agnus blitter, Denise video processor, and Paula 4-channel sound synthesizer—the game set a benchmark for audiovisual polish that separated the Amiga from IBM PC DOS CGA/EGA systems and 8-bit home micros of its time.
Taito's magical vertical platformer converted by Graftgold with rainbow projectile bridges, giant diamond secrets, and whimsical music.
From its responsive joystick control scheme to its vibrant Copper-assisted color palettes, Rainbow Islands: The Story of Bubble Bobble 2 remains an essential experience for retro computing enthusiasts, demosceners, and digital preservationists.